i believe its something with the HIDE terrain cell. I.E. you make the bridge out of the terrain itself, then hid the terrain that crosses the gap, and place the bridge on it.
If life's a bitch, better make everyday your wife!!
Should be a doodad with a footprint look at the current exsisting bridges... unless thats what your using in which case you may need to select the unit and hit enter/double click it and edit it's height and possibly select ignore placement requirements.
One morning I shot an elephant in my pajamas. How he got in my pajamas, I don’t know.
Want to use Render To Texture in your cutscenes? Try This
@ezbeats:
Doesn't look like a solution, the bridge is too dynamic to do such things with it.
@JacktheArcher:
The problem is that i don't have a field in which i can edit height... That's why i asked this...
As i noticed, unit's height depends on where its center is. A bridge's center is obviously between the hills. Maybe i can somehow move it?
1) Make custom pathable footprint
2) Make doodad with footprint
3) make visuals and offset them as wanted
Or just make a bog standard normal bridge with a custom footprint and play with the altitude since the footprints only work in 2d or use a SOp (Local Offset)
Do no forget to use the pathing editor to make the cliff edges pathable.
Contribute to the wiki (Wiki button at top of page)
Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
U guys misunderstood me again. I know how to create a bridge and make it pathable, i only need to know hov to move it up!
So you decided to use a unit for a bridge, I remember making this work. You'll have to edit the UI - Height (or just Height) property on the unit in the Data Editor, or apply the height at game start via trigger.
Cyber Jorts
Or as I already stated just use a SOp (Local Offset) SOp on the thing.
Ok, i solved it myself.
There's a data param: Unit > UI > height. It's enough in my case, but globally, not a solution.
FunBotan AuthorSuppose such threads have been already created many times, but the forum's search engine is awful and i can't find any, sorry.
The problem is that i need to make a bridge between two cliffs which means the bridge's height must be same to cliffs' height, but it lies on the ground between the cliffs instead. How do u fix it?