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(Solved) And again - the bridge problem

  • 11 posts
    #1 Nov 12, 2012 at 13:55 UTC - 0 likes

    Suppose such threads have been already created many times, but the forum's search engine is awful and i can't find any, sorry.

    The problem is that i need to make a bridge between two cliffs which means the bridge's height must be same to cliffs' height, but it lies on the ground between the cliffs instead. How do u fix it?

    Last edited Nov 12, 2012 by FunBotan

    http://www.sc2pod.com/achievement.php?id=13904

    #2 Nov 13, 2012 at 03:52 UTC - 0 likes

    @FunBotan: Go

    i believe its something with the HIDE terrain cell. I.E. you make the bridge out of the terrain itself, then hid the terrain that crosses the gap, and place the bridge on it.

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    #3 Nov 13, 2012 at 04:06 UTC - 0 likes

    @FunBotan: Go

    Should be a doodad with a footprint look at the current exsisting bridges... unless thats what your using in which case you may need to select the unit and hit enter/double click it and edit it's height and possibly select ignore placement requirements.

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    #4 Nov 13, 2012 at 12:33 UTC - 0 likes

    @ezbeats:
    Doesn't look like a solution, the bridge is too dynamic to do such things with it.

    @JacktheArcher:
    The problem is that i don't have a field in which i can edit height... That's why i asked this...

    As i noticed, unit's height depends on where its center is. A bridge's center is obviously between the hills. Maybe i can somehow move it?

    Last edited Nov 13, 2012 by FunBotan
    #5 Nov 13, 2012 at 14:56 UTC - 0 likes

    @FunBotan: Go

    Tried PgUp, PgDn? Should change the height, but not having a field for it is strange. Also even if several bridges look alike their footprints are diffrent, so make sure to try out which ones have correct footprints, can't remeber on the top of my head.

    #6 Nov 13, 2012 at 21:21 UTC - 0 likes

    1) Make custom pathable footprint

    2) Make doodad with footprint

    3) make visuals and offset them as wanted

    Or just make a bog standard normal bridge with a custom footprint and play with the altitude since the footprints only work in 2d or use a SOp (Local Offset)

    Do no forget to use the pathing editor to make the cliff edges pathable.

    #7 Nov 15, 2012 at 14:20 UTC - 0 likes

    U guys misunderstood me again. I know how to create a bridge and make it pathable, i only need to know hov to move it up!

    #8 Nov 15, 2012 at 15:31 UTC - 0 likes

    So you decided to use a unit for a bridge, I remember making this work. You'll have to edit the UI - Height (or just Height) property on the unit in the Data Editor, or apply the height at game start via trigger.

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    #9 Nov 15, 2012 at 20:25 UTC - 0 likes

    @FunBotan: Go

    You misread me: If you have a doodad, double click, alter 'Height' or use PageUp or PageDown as shortcuts. If you have a unit, you're screwed.

    #10 Nov 15, 2012 at 22:32 UTC - 0 likes

    Or as I already stated just use a SOp (Local Offset) SOp on the thing.

    Last edited Nov 15, 2012 by DrSuperEvil
    #11 Nov 16, 2012 at 18:27 UTC - 0 likes

    Ok, i solved it myself.
    There's a data param: Unit > UI > height. It's enough in my case, but globally, not a solution.

  • 11 posts

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