Remember you can use custom tilesets/water texture/retexured doodads.
There is sludgewater, aciddeath2 and pipgroundbigsewage as just some gunky textures. Several others can be made to look toxic combining with the Set Tint Color event action.
Contribute to the wiki (Wiki button at top of page)
Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
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Mozared ModeratorWeekly Terraining Exercise #102
Hey there!
This week a simple subject based on an idea by DrSuperEvil. The idea of the theme, "Toxicity", is that you build some kind of 'toxic' terrain. Be it a lagoon or a completely corrupted forest, the details are up to you. Just try not to do a generic Deadman's Port city.
Good luck, have fun!
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/