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Weekly Terraining Exercise #102: Toxicity

  • 18 posts
    #1 Oct 29, 2012 at 15:37 UTC - 0 likes
    Weekly Terraining Exercise #102

    Hey there!

    This week a simple subject based on an idea by DrSuperEvil. The idea of the theme, "Toxicity", is that you build some kind of 'toxic' terrain. Be it a lagoon or a completely corrupted forest, the details are up to you. Just try not to do a generic Deadman's Port city.

    Good luck, have fun!

    The Global Information/Idea thread for Terraining Exercises can be found here:
    http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/

    Last edited Oct 29, 2012 by DrSuperEvil
    #2 Oct 29, 2012 at 22:16 UTC - 0 likes

    Remember you can use custom tilesets/water texture/retexured doodads.

    There is sludgewater, aciddeath2 and pipgroundbigsewage as just some gunky textures. Several others can be made to look toxic combining with the Set Tint Color event action.

    #3 Oct 30, 2012 at 23:31 UTC - 1 like

    A destroyed city filled with toxic fog..along with a colony (those metal buildings and the ship) that are seeking to leave the planet behind, there's a crater with an alien artifact that represents a message sent by a super intelligent race telling humans that there are worlds with habitability for humans so we were inspired to go to them.

    and for those wondering how it came to an end (turns out the world just kept on turning)...i have no idea, can't really think of anything creative so we'll just go with basics such as: Nuclear warfare, over pollution, or comet hit.

    one of the pictures is just a top view of the map.

    • Terrain_009.jpg
    • Terrain_010.jpg
    • Terrain_011.jpg
    • Terrain_012.jpg
    #4 Oct 31, 2012 at 15:52 UTC - 0 likes

    @Buster89: Go

    It's pretty cool and well done. You have a great fog effect. However you like the the kind of door used to do the houses. Maybe to many copy and paste? Oh and, if this is after a nuclear warfare or is a kind of dead city and such... why are there still Blimp flying ?

    Average knowlegde of the Trigger, Data and Terraining
    Feel free to ask for my help
    Connaissance moyenne des Déclencheur, du Data et du Terrain
    N'hésitez pas à demander mon aide
    http://www.sc2pod.com/achievement.php?id=12562

    #5 Oct 31, 2012 at 22:16 UTC - 0 likes

    @Scbroodsc2: Go

    oh yeah...the blimps I don't know what those are doing there was not paying attention to them haha i think i put those there for search units for any survivors i don't remember.

    Last edited Oct 31, 2012 by Buster89
    #6 Oct 31, 2012 at 23:43 UTC - 0 likes

    COULDNT RESIST

    my maps will always be Free. and Available to the public at the earliest possible date.

    If you need a tester feel free to ask IShadowWolf.258

    You can also catch me on the IRC most times.

    #7 Nov 01, 2012 at 03:49 UTC - 0 likes

    @Taintedwisp: Go

    I've already heard that song from my brother. It not my music style at all, but it's still a very awesome song. =D However, this isn't a terrain!!! Create your own Toxicity, listen to the lyrics, recreate it, do whatever you want haha, this is our world; "anything, whatever, no matter."

    Note to Mozared, we haven't done a Halloween theme at all this year? I know this "toxic" theme could be related to halloween in some ways but, it's not focussed on it. Oh and I just got about 1/3 full of candies of a pillow slip. I've passed with 2 friends and one of them keep saying that you cannot refuse to get free candies and that there is no rules or laws on the age required to pass the halloween. So, we had fun and got alot of candies hahaha.

    Last edited Nov 01, 2012 by Scbroodsc2
    #8 Nov 01, 2012 at 13:28 UTC - 0 likes

    @Buster89: Go

    Nice submission there! Your town's a bit blank, especially on the ground, but your fog does a really nice job of hiding all the bland and bad areas of your terrain, providing us with a pretty picture.

    @Taintedwisp: Go

    I named the WTE after that song tbh, it seemed applicable :D

    @Scbroodsc2: Go

    Hmm, yeah, I guess I did miss halloween. Wasn't intentional - it's just that we don't really celebrate it here in the Netherlands and the whole thing vaguely passes me by. When does it end? Can we still do it next week?

    #9 Nov 01, 2012 at 16:09 UTC - 0 likes

    @Mozared: Go

    Technically it ends 31 october, but it's still ok to do it next week for the WTE, haha ;) It's me or time have passed really fast? I feel like if I had done my last year halloween wte yesterday. It was the kind of house made of scaled rocks with fire and tree's shadow on the road...

    Last edited Nov 01, 2012 by Scbroodsc2
    #10 Nov 01, 2012 at 18:12 UTC - 0 likes

    @Mozared: Go

    Hahah then next WTE Aerials

    Create a sky island

    #11 Nov 02, 2012 at 13:04 UTC - 2 likes

    @Taintedwisp: Go

    http://www.raliga.be/files/eureka(2).jpg

    #12 Nov 02, 2012 at 19:09 UTC - 0 likes

    haha

    #13 Nov 02, 2012 at 23:55 UTC - 0 likes

    Hey there,

    I was following the WTE's for quite some time now and finally decided to try it out. Though i hadn't much time ( ca. 2 hours ) i managed to create a little .. i don't really know what it is supposed to be ... to show it to you guys :)

    Here it is :

    • Terrain_002.jpg
    • Terrain_001.jpg
    • Terrain_008.jpg
    • Terrain_009.jpg
    #14 Nov 03, 2012 at 10:06 UTC - 0 likes

    @SCFF: Go

    Hello and welcome! I quite like that - you've got what's virtually a custom building with a poisonous/sick theme to it. My comments would be this;
    -See if you can make the white parking space lines a little bit more vague by reducing the HDR or even changing their colour to be more gray. That'd fit them in with the theme a little bit more.
    -The side area of the building (in between the drainage pipe T-split and the parking spot) seem a bit empty. Perhaps you can have some plants/dark vines growing up against the side of the building there, or add some moss or bushes.
    -Overall some moss, bushes and/or scrub around the area would be nice as well. Don't go overboard or you'll lose that 'sickly' look, but some non-tree kind of plants growing close to pipes, walls and trees should improve the look of your terrain.

    Overall a really nice submission :)

    #15 Nov 03, 2012 at 11:05 UTC - 0 likes

    @Mozared: Go

    Thanks for the advise, i will keep that in mind :)

    #16 Nov 03, 2012 at 21:23 UTC - 0 likes

    What happened to the blatant abuse of green from the 1980's?

    #17 Nov 03, 2012 at 23:36 UTC - 0 likes

    It should be coming back, it takes 20-30 years for an older cultural period to be romanticized and worshipped.

    Jeez, I wish I had the time to terrain. I'm a bit busy though.

    Last edited Nov 03, 2012 by SGTMeowmers9

    Any and all SC2 related things put on hold for now.

    #18 Nov 05, 2012 at 11:19 UTC - 0 likes

    If only I could join... *goes crazy and opens sc2 map editor despite failing grades*

  • 18 posts

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