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Development > Terrain

Terraining Exercises: Global Information/Idea Thread

    #163 Dec 18, 2012 at 18:03 UTC - 0 likes
    Quote from Doubleclick123: Go

    2012... End of the world... Nuff said...

    Sounds good to me ;)

    Average knowlegde of the Trigger, Data and Terraining
    Feel free to ask for my help
    Connaissance moyenne des Déclencheur, du Data et du Terrain
    N'hésitez pas à demander mon aide
    http://www.sc2pod.com/achievement.php?id=12562

    #164 Dec 21, 2012 at 07:27 UTC - 0 likes

    @Scbroodsc2: Go

    Unfortunately we passed the end of the world ):

    Working on a Diablo game. Is it strange that Sc2 has better graphics but it lags less than Diablo? Heck I even put like a hundred mobs in some situations.

    #165 Dec 31, 2012 at 16:43 UTC - 0 likes

    A pollution-ish theme? IE. a hill completely covered in garbage, with dead trees and yellow grass around it, or mutants living on top of a vespene generator.

    Last edited Dec 31, 2012 by ScrinKing

    "♪ If you are the Christ, yes, the great Jesus Christ, prove to me that you're not a lie - get a Zerus terrain to make me cry! ♪"

    #166 Jan 07, 2013 at 20:33 UTC - 0 likes

    How about you (Mozared) post an initial picture of, say, a landscape, and the person below will have to re-create that landscape in the editor, and take a screenshot that looks like the image. In their comment they will also post an new landscape image, and so on. If you wish to work on an image, you will comment beforehand in reply to the comment, so that another person does not work on that project at the same time. No 2 people may work on the same image. For you to be allowed to post an image, it must be accompanied by an editor re-creation, and vice-versa. Also, prompt them not to be too mean with their image; try to imagine how difficult it may be to re-create in the editor. Example: While the valley image is cool, it would be quite a great deal more challenging than the icey image (though you would need the beta editor for that one).

    Also, if someone takes longer than 1 or so day(s) to re-create the image, then another person may step in.

    Last edited Jan 07, 2013 by HydraMannequin
    • Mountain_Valley.jpg
    • Ice_Landscape.jpg

    I do terrain stuff.

    ...

    And in a Starcraft haiku,

    ...

    That's all I can do!

    #167 Jan 18, 2013 at 05:52 UTC - 0 likes

    @HydraMannequin: Go

    It would probably work out a bit better if everyone had the full week to recreate the same image, and then another image be brought up in a future WTE.

    #168 Jan 30, 2013 at 20:59 UTC - 0 likes

    City of the dead!

    • Crimson Moon: Single-player campaign - 100% complete, playable now!
    • Amber Sun: New single-player campaign - demo available now!
    #169 Feb 01, 2013 at 03:25 UTC - 0 likes

    Oh! What about this: Create a map using only HotS assets, units, and tilesets.

    #170 Feb 01, 2013 at 04:16 UTC - 0 likes
    Quote from HydraMannequin: Go

    Oh! What about this: Create a map using only HotS assets, units, and tilesets.

    I imagine this will probably be the first one after HotS launches. But for now a lot of us are still stuck with only WoL.

    Someday I'll get one...

    #171 Feb 01, 2013 at 10:50 UTC - 0 likes

    I've already got some big plans for WTE's regarding HOTS, and you'll see cool stuff appear there; don't fret.

    #172 Feb 16, 2013 at 06:42 UTC - 0 likes

    For easier navigation, how about adding a short description to each weekly excercise what it is about, e.g Deserts, Mountains, Underground, etc. E.g I am looking through all of them but the names do not always say much.

    #173 Feb 25, 2013 at 16:39 UTC - 0 likes

    @Eimtr: Go

    I'll look into this. I can't do it for every WTE or it'll clutter up the list, but I should be able to clarify some of the more unclear names.

    #174 Mar 18, 2013 at 16:31 UTC - 0 likes

    Dark forest, really big trees prevent the sunlight from reaching down, should be a place to expect spiders and the like.

    #175 Apr 10, 2013 at 02:08 UTC - 0 likes

    Can we have a DOODAD lottery?

    #176 Apr 10, 2013 at 11:56 UTC - 0 likes

    @ScrinKing: Go

    Hey, that's a good one! It's a tad harder to set-up, though: numbering the textures was a lot of work to begin with, can you imagine numbering every single doodad? If you've got any suggestions for making this easier I'm all ears, though I'll try and think something up myself as well - this thing sounds too cool to pass up.

    #177 Apr 10, 2013 at 12:47 UTC - 0 likes

    @Mozared: Go

    You could group doodads by theme (terran installation, protoss, jungle, space platform, wreckage, etc).

    Or just pick a list of interesting (or creatively uninteresting) doodads similar to the Do That Doodad WTEs - then people randomly roll off that list. Then we all get to giggle at the one guy who ends up with Barrels as his primary doodad.

    #178 Apr 10, 2013 at 16:09 UTC - 0 likes

    @Mozared: Go

    I think I would only find through all doodads, the less interesting ones, make the list of them and then pick randomly one and make it be interesting. Doodads that aren't rocks, trees, bushes, houses... mostly some that alone, looks really bad.

    Edit here is a bunch of random hots doodads. Some of them could be really hard to add into a terrain, but if they are in the doodad's list, it's there to be used so, use it!

    1. 1 - aiur chef counter
    2. 2 - aiur chef stove
    3. 3 - char exhaust vent
    4. 4 - char floor panel
    5. 5 - electric conduit path small
    6. 6 - frozen hatchery
    7. 7 - ground cracks
    8. 8 - hack arena
    9. 9 - half structure plates
    10. 10 - iceworld - ice cave
    11. 11 - iceworld - ice protoss sanctum
    12. 12 - iceworld - ice spiked waves
    13. 13 - lava pillars
    14. 14 - power supply warfield
    15. 15 - panda items
    16. 16 - protoss tamac
    17. 17 - river rapid
    18. 18 - road
    19. 19 - ship piping
    20. 20 - space camera
    21. 21 - space gun rack
    22. 22 - space platform scaffold
    23. 23 - starship ice world fauna
    24. 24 - starship ice world flora
    25. 25 - starship ornate elements
    26. 26 - starship vent
    27. 27 - T.I.M. Appendix
    28. 28 - tar sludge
    29. 29 - terran half wall
    30. 30 - zerg bone pile
    31. 31 - zerg curbs
    32. 32 - zerus pool sparkles
    33. 33 - explosive mine entrance
    34. 34 - hybrid lab fake shadows
    35. 35 - hybrid power conduit
    36. 36 - hybrid vent shadow caster
    37. 37 - hybrid viewing deck
    38. 38 - iceworld - ice bridge
    39. 39 - korhal mengsk symbol
    40. 40 - korhal red carpet
    41. 41 - landing lights
    42. 42 - military fence corner
    43. 43 - military supplies
    44. 44 - protoss fire medium
    45. 45 - psi destroyer wave
    46. 46 - space scrap
    47. 47 - space tank trap
    48. 48 - space vent wall
    49. 49 - space window BG
    50. 50 - starship forcefield wall
    51. 51 - terran butcher prop small
    52. 52 - umojan lab psi ball
    53. 53 - hybrid cannon
    54. 54 - missile silo

    random fact: WikiCreole suck.

    Last edited Apr 10, 2013 by Scbroodsc2
    #179 Apr 10, 2013 at 20:29 UTC - 0 likes

    How bout you assign each letter with a number, you pick a number, and any doodad that has that letter in it, or starts with it for certain ones, then you use those. easier than numbering many a doodads.

    So say I choose number 8, and number 8 is the letter c and any doodad that has the letter c in It I can use, not sure what to do with letters like a, e, I, o and u personally, but just want to get the gears turning in the head. (or even you cannot use a doodad with the letters and you could choose 2 or 3 numbers)

    Last edited Apr 10, 2013 by joecab
    #180 May 04, 2013 at 15:40 UTC - 0 likes

    @Mozared: Go

    I'm thinking you could roll "1-26" 2-3 times, then, in order, find the corresponding letter of the alphabet, and use any doodad(s) that show up. If no doodad, retry.

    Also, here's one: Re create you worst terrain ever and/or your first terrain ever.

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