Active ability
Healing Beacon
Pretty much it creates an area of 3 radius that applys a buff that increases all those units health regen.
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michaelknives AuthorThis post is regarding the sentry support unit in my up and coming mod. I need help coming up with an passive ability that synergizes with its other abilities and fits in with this units role in the protoss protectorate army.
Active Abilities:
- Force Field: (Same as in standard SC2)
- Guardian Shield: increases ranged physical damage and spell damage resistance of units (that can have plasma shielding) by 20% that are within a 4 unit radius of the sentry. This buff does not stack.
Passive Abilities:
- Nullification: Units within the AOE of Guardian Shied have certain negative buffs removed (Stun, Phase Shifted, Poisoned, Mind Control, etc.) Grants immunity to being debuffed for an 8 second period. (Units must be within the AOE of guardian shield when Guardian Shield is activated to receive the buff.
I am kind of stumped as to what I should do for another passive ability that is practical. I am hoping that you guys can give me some additional ideas. I'll even consider adding an addition active ability.