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Development > Miscellaneous Development

Vector Targeting

  • 7 posts
    #1 Aug 14, 2010 at 20:14 UTC - 0 likes

    So, I'm in the process of being a busy little bee, and while I was making abilities, the thought came across to me about how cool it would be to have some vector targeting capabilities in SC2, reminiscient of the style in the game Heroes of Newerth. I figured here would be as good of play as any to ask whether or not it was a feasible concept to pull off in SC2, so is it?

    For those that do not know what Vector Targeting is or have not played HoN, Vector Targeting is a special type of targeting that requires two clicks to activate the spell. For example, let's say you were to take a spell similar to WC3's Shockwave from the Tauren Chieftain and wanted to make it into a vector target, it would work something like the following: Click to cast the spell and the aiming interface appears, you target one point as the starting point and an arrow interface appears between that point and your cursor and the target point cast interface remains until you click the ground on another spot. After you choose your two locations, a shockwave would form from the first point and travel to the second.

    #2 Aug 14, 2010 at 21:08 UTC - 0 likes

    @CrimsonTwilight: Go

    This doesnt seem possible solely with data editor since abilities with 2 target are not supported. However we can still do this with trigger

    #3 Aug 14, 2010 at 22:08 UTC - 0 likes

    If I were to go about doing this I would attempt the following:

    Make an ability that creates an persistent via the effect - target command. Following this portion of the ability, part 2 would activate and you would use another effect - target command to drop an invisible beacon (the search pt for the persistant). Thus, point 1 is the location of the persistant and point 2 was ur beacon. Now the persistant searches for the beacon and does whatever your spell is.

    Kinda complicated but doable.

    Note: May / May note incorporate a trigger somewhere in that process. That was only my initial idea of how I would go about doing it.

    #4 Dec 27, 2012 at 18:29 UTC - 0 likes

    I would love some advice on this. I'm making a spell for the sentry that is pretty much a copy of Zephyr's Gust spell minus the damage.

    #5 Dec 27, 2012 at 23:21 UTC - 0 likes

    For a start most people in this thread were last online over 6 months ago and the last post was over 2 years old, congratulations!

    So you want an ability that does something you have not said after you click one point before another?

    Sounds like a trigger issue to me.

    Last edited Dec 27, 2012 by DrSuperEvil
    • Necro_taunt.png
    #6 Dec 28, 2012 at 13:31 UTC - 0 likes

    @DrSuperEvil: Go

    Isn't that correct forum etiquette? Search so you don't repost? =D

    I'm starting to use triggers but I can't select unit with out terrain. Even when I do it seems it's only for that specific unit. Not all nexus or pylons.

    Last edited Dec 28, 2012 by DrakeMichalov
    #7 Dec 28, 2012 at 21:47 UTC - 0 likes

    Only if the thread is not abbandoned or already solved. Dragging one up from the crypt where few people that were involved with it are still active is unlikely to get a useful answer.

    Second you need to be precice as to exactly what you want. Just saying some spell from a map people probably have not played is not enough detail. That video shows three abilities that at least two could be the gust you want.

    Finally how many 2 year+ nercos can I get to knock?

    Try asking for the trigger related part in the trigger forums and the actor related part in the data forum?

  • 7 posts

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