I use OneTwoSC's system to make a unit follow a unit from behind. The thing is, there are places with thin walls i.e 1 square wide cliffs and when the unit goes close to them or between such cliffs, the camera climbs up and does not follow the unit from behind and you don't see what's in front of the unit like that, since the camera is somewhere above...
is there a way to make the camera ignore the terrain or so that it will go through cliffs when following unit, like the camera goes through doodads when following the unit? It's been a problem I was not able to solve, ever since.
Hi had the same problem on my map so i changed the camera system to tps engine lib found here. very easy to use and understand. hope this helps you :)
Link? Either way, what would the lib system do that this one doesn't if it is just settings of the Camera I would prefer to apply the settings rather than changing the whole system.. I am fine with that system for everything else.
Could you not just use a SOp (Forward Vector) SOp on the camera so it auto tilts if lifted?
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Considered easy altering of the unit textures?
For my public assets look here!
I still need help with this one cause this is not fixed ever since I started using it, in fact, Im out of ideas cause I don't know how - does any1 wanna give it a try - I have this test map below, run it and you will see how the camera climbs up. If you get a fix for me, I will appreciate if you do!
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