Well you can always just alter the events of your existing ones to use Model Swap, Texture Select By ID and Set Tint Color on actor creation.
Some models can also natually assume properties of the tileset they are on, only with Doodad type actors can you specify which.
Just try the redstone larva falls texture, it goes with anything.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Ymerejlaif AuthorIn the Campaign map named "TTychus04" (one of those Tal'darim missions the one with the big fire wall if you know what I'm talking about) it has Vespene Geysers that are tinted sort of a maroon, redish color. Now, I have checked all over the models, and tried seeing if perhaps it was an alternate model like the dark protoss, but it was not. I would like to apply this JUST to the Rich Vespene Geyser, to distinguish the difference between the two, however, I cannot find it anywhere... Is this a tileset-based thing perhaps? If so, is there a way to apply it to just the Rich Vespene Geyser that anyone knows of? I'd appreciate any help on this matter.