the backswing of the weapon can do that or make the weapon channeling.
The goliath has no problems. Just set the flag on the weapon so it does not have to attack the attack target. Otherwise just use the flags of the diamond back weapon.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
AlphaTiberius Regular ShmoeThe map I'm making incorporates a tank that has the standard cannon attack, but I've also added on an autoturret on top of it. I've got the turret on the tank, and its all good in terms of actors, but the problem I've encountered is that I am not able to find a way to dissociate this gun turret weapon from the main cannon weapon, so only 1 will be firing at a time. Additionally, I was also not able to find a way to dissociate the weapon turrets so that the gun turret can turn one way and the cannon turret can turn another. In that case, is it also possible to make them attack different enemies? I've been toying around with the weapon flags to no avail.
So case in point is I'd like two completely independent weapons on the same unit. Any help is appreciated and thanks in advance!