If you use trigger to remove "null" behavior from a unit, it will remove every behavior from this unit instead of none.
When using behavior (or any other "game-link") variables, give 'em a initial value instead of null, or you may waste half a hour to find out why just like me.
Disabled behaviours do not show up for data so cannot be removed by effects.
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Considered easy altering of the unit textures?
For my public assets look here!
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