Use this demo map as a trigger free alternative to taking control.
Second have a damage response that uses an Issue Order command on the Transport ability used to unload all.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
darthuser3220 Regular ShmoeSo here's the issue I've been tinkering around to make a bunker-like structure that is neutral and can be used by 2 opposing parties.
I want to make it a C&C-styled garrison so that range attacks were still valid but also possible to be "stormed" or "flushed out" by a specific enemy unit.
So my original design was to use the abandoned structure unit, make it neutral, set a one-way alliance from the neutral player to the rest and make a "while" trigger that will change the ownership of any of the said unit to the occupying player but be set back to neutral after it is vacant.
The problem being I can't find the right value fields to modify and its not coming out well.
Here are the relevant issues:
-I want all players to see the cargo space bar.
-I want ownership to change after occupation.
-(after value field modifications) I can make my units enter the cargo bay of the transport structure unit but I have either, no control over the unit (it doesn't change ownership), or, no visibility of the command card and its buttons (which I had already set up) or both.
Any help would be greatly appreciated.