As far as I know, in this regard, data would be the way to go.
Most of the things in our project are done through Data, very little is done through triggers (basically just UI, reviving and score tracking). People I think will be quite surprised as a lot of what is possible through Data in Sc2 was only possible through triggers in Wc3. You could theoritically make an entire game through Data.


Juxtapozition Regular ShmoeHey again, So I've done a lot of work in triggers, but have learned enough data to convert some of it into data. The question I have regarding this is which is better in processing speeds? Let's say I have a trigger which every 0 seconds gathers a bunch of units and searches around them. Versus a data behavioral search? Since there are a decent amount of units in the game, I'm concerned on the lag/speed issue.
Help appreciated!:D
Looking for a data editor for a tactical shooter. PM for application.