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Importing Map Data into a Mod Without Dependencies

  • 4 posts
    #1 Nov 25, 2012 at 01:12 UTC - 0 likes

    I could not find any tutorials, and I am stuck on this. I would like to use my mod as a dependency on Xel'Naga caverns, but it will not allow me to publish my modified Xel'Naga map because of this error:

    From what I read, I need to publish my mod first. I have been working in an SC2Map file which I break down into SC2Components. From there, I cut and paste all of those into my mod folder so my SC2Mod file itself does not contain my modified data.

    I am at a loss from where I go, but I would like to publish my mod, use it as a dependency on a modified Xel'Naga tower, and publish my map privately.

    If there is a tutorial, shoot me that way. Thanks in advance.

    Last edited Nov 26, 2012 by Trinseno

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    #2 Nov 26, 2012 at 07:37 UTC - 0 likes

    Here is where I am at: my modded melee data was in a Map file. I changed the file extension so that it is now an SC2Mod file. I successfully uploaded this mod. I did not change any variants or attributes in the map file before making it a Mod. Its dependencies are: . I have altered dependencies in the SC2Mod file, and republished it. When I do this, I do update the dependency on dependent maps.

    If I only have my mod's Battle.net dependency on the map, I get an error that says, "variant definitions could not be validated." It gets all the way to 100% and fails.

    If I have other standard dependencies, I get an error that says, "dependencies not validated." It gets to 100% and fails.

    I have tried making a modified Xel'Naga and Shakuras Plateau. I have not changed any options other than dependencies with either one of them which makes me think there is something wrong with the SC2Mod file.

    Last edited Nov 26, 2012 by Trinseno
    #3 Nov 26, 2012 at 13:55 UTC - 0 likes

    I never tried changing a .SC2Map extension to a .SC2Mod file. Even though file formats are very alile each other there could be problems. I suggest moving your data to a new mod and using this mod to replace the old one on Bnet. Moving data isn't that hard, as you can open both files in the editor, switch to XML view and copy all the text from one file to the other. Make sure you copy all data from all tabs you edited (units, abilities, buttons, actors, and so on).

    #4 Nov 27, 2012 at 15:51 UTC - 0 likes

    I successfully published privately and publicly in the Custom Games section. I have two maps that are public though, and I was wondering how I get them into the Arcade and how it is different in how you publish.

  • 4 posts

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