Here is where I am at: my modded melee data was in a Map file. I changed the file extension so that it is now an SC2Mod file. I successfully uploaded this mod. I did not change any variants or attributes in the map file before making it a Mod. Its dependencies are: . I have altered dependencies in the SC2Mod file, and republished it. When I do this, I do update the dependency on dependent maps.
If I only have my mod's Battle.net dependency on the map, I get an error that says, "variant definitions could not be validated." It gets all the way to 100% and fails.
If I have other standard dependencies, I get an error that says, "dependencies not validated." It gets to 100% and fails.
I have tried making a modified Xel'Naga and Shakuras Plateau. I have not changed any options other than dependencies with either one of them which makes me think there is something wrong with the SC2Mod file.
Trinseno Regular ShmoeI could not find any tutorials, and I am stuck on this. I would like to use my mod as a dependency on Xel'Naga caverns, but it will not allow me to publish my modified Xel'Naga map because of this error:
From what I read, I need to publish my mod first. I have been working in an SC2Map file which I break down into SC2Components. From there, I cut and paste all of those into my mod folder so my SC2Mod file itself does not contain my modified data.
I am at a loss from where I go, but I would like to publish my mod, use it as a dependency on a modified Xel'Naga tower, and publish my map privately.
If there is a tutorial, shoot me that way. Thanks in advance.
A melee mod - The A-move stops here.
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