You could procedurally generate the list of doodads from a script or little program (easy, it's all XML), but this is still a mess. Creating the actors from Galaxy scripts wouldn't be much better. Either way, don't do it manually!
Alternatively, perhaps sharp changes in ground textures could mark the edge of tiles...


ctccromer AuthorI'm about to start making a turn-based custom game, which is played on a hexagonal board rather than squares. Is there any good way to do this? The only way I can think of is to use doodads such as the protoss beam lines and just copy/past them a million times. However if theres a better way than this, I'd love to know. I'd also love to be able to use the cliff tool with the hexagon shape rather than having to use the mountain tool and just make it a smooth top
There are many worlds, but they all share the same sky.
One Sky...
One Destiny
Somnium Demo (1st draft)
http://vimeo.com/13011275