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Adding attachment points to models

  • 11 posts
    #1 Jul 17, 2011 at 20:38 UTC - 0 likes

    Not sure where to put this, but my partner I have managed to port over a bunch of Star Trek models from another game into Starcraft2.

    However these models don't have attachement points what so ever.

    So we need to know how to add attachment points to a model. I heard you have to do this in 3d studio max but I'm not sure. Can anyone tell us how to add attachment points to a unit?

    Pic

    #2 Jul 17, 2011 at 21:01 UTC - 0 likes

    @FockeWulf: Go

    It's worth keeping in mind that distributing this on battle.net would be a huge twofold breach of copyright (the developers of the game, and the owners of the Star Trek franchise), so whatever you do with these models, they aren't going to last long on battle.net.

    #3 Jul 17, 2011 at 23:39 UTC - 0 likes

    @FockeWulf: Go

    I replied in the shoutBox over at SEN, but I guess this is more permanent.

    You do indeed require 3DS Max to add attachment points to your models.

    There exists an .m3 importer plugin which allows you to load the Starcraft 2 models into max and alter them in any way you like. Attachment points function in a way similar to 'bones' which are riggings for the models animations. So the attachment point is 'rigged' to a point in x,y,z space within the model and then called by the data editor and game engine for handing actors etc.

    #4 Jul 17, 2011 at 23:58 UTC - 0 likes

    I agree sadly even using wow content is fringe so unless the game maker company has disovled, like the makers of dungeon keeper, you cannot use stuff from other games for anything that is multiplayer.

    #5 Jul 18, 2011 at 00:03 UTC - 0 likes

    Fortunatly the maker of this game is Taldren - which folded over 5 years ago. The game was released in 2002-2003.

    The publisher happens to be activision - guess who owns blizzard?

    As far as the paramount stuff paramount has never been known for getting riled up about people using star trek models in non-profit applications (and I nor blizzard make any money directly off this, so this map cannot go on the map market). Paramount HAS been known for getting bent over backwards about any Star Trek theme though- which we are not using.

    And we figured out the attachments.

    I will ask blizzard though in a petition just to make sure though.

    #6 Jul 18, 2011 at 00:03 UTC - 0 likes

    @DrSuperEvil: Go

    You could simply recreate the models and textures using the originals as 'inspiration'. Then there is no problem.

    Edit: Ninja'd by FockeWulf.

    Last edited Jul 18, 2011 by Nardival
    #7 Jul 18, 2011 at 00:10 UTC - 0 likes

    Not everyone is an artist able to create decent mimics which are purely coincidentally identical to the originals.

    Also check the hive workshop model archives. There were tons of StarTrek and wars models made for WC3 which with a retextured normal layer could look ok.

    Last edited Jul 18, 2011 by DrSuperEvil
    #8 Jul 18, 2011 at 01:43 UTC - 0 likes

    I can make meshes and pull off Uvwraps, but I cannot paint the textures.

    If someone could volinteer for that, taht would be great cause between naval warships and many others there is potenial for some good maps here.

    I think the big question is whether or not blizzard will say ok.

    #9 Jul 19, 2011 at 08:44 UTC - 0 likes

    @FockeWulf: Go

    Here is what they said:

    "Greetings,

    I asked around and the general concensus was that the SC2 forums would be the best place to ask =) http://us.battle.net/sc2/en/forum/"

    I really really want to give blizzard a piece of my mind right now...

    #10 Feb 17, 2013 at 15:07 UTC - 0 likes

    Ultimate Necro Post

    Does anyone know how to do this in 3DS Max? I have the program and the plugin.

    Quote from Nardival: Go

    @FockeWulf: Go

    I replied in the shoutBox over at SEN, but I guess this is more permanent.

    You do indeed require 3DS Max to add attachment points to your models.

    There exists an .m3 importer plugin which allows you to load the Starcraft 2 models into max and alter them in any way you like. Attachment points function in a way similar to 'bones' which are riggings for the models animations. So the attachment point is 'rigged' to a point in x,y,z space within the model and then called by the data editor and game engine for handing actors etc.

    Marine Protocol
    Post a comment in the Marine Protocol Forum

    #11 Feb 17, 2013 at 17:31 UTC - 0 likes

    @gamemore: Go

    Ask in the artist tavern forum.

    Also you are not the ultimate necro as that was over 2 years since the last post and all previous people in that thread had not been online in over 6 months.

  • 11 posts

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