Development > Miscellaneous Development
Adding attachment points to models
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Myrkridian Regular Shmoe
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Nardival Regular Shmoe
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I replied in the shoutBox over at SEN, but I guess this is more permanent.
You do indeed require 3DS Max to add attachment points to your models.
There exists an .m3 importer plugin which allows you to load the Starcraft 2 models into max and alter them in any way you like. Attachment points function in a way similar to 'bones' which are riggings for the models animations. So the attachment point is 'rigged' to a point in x,y,z space within the model and then called by the data editor and game engine for handing actors etc.
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DrSuperEvil Moderator
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I agree sadly even using wow content is fringe so unless the game maker company has disovled, like the makers of dungeon keeper, you cannot use stuff from other games for anything that is multiplayer.
Contribute to the wiki (Wiki button at top of page)
Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
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FockeWulf Author
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Fortunatly the maker of this game is Taldren - which folded over 5 years ago. The game was released in 2002-2003.
The publisher happens to be activision - guess who owns blizzard?
As far as the paramount stuff paramount has never been known for getting riled up about people using star trek models in non-profit applications (and I nor blizzard make any money directly off this, so this map cannot go on the map market). Paramount HAS been known for getting bent over backwards about any Star Trek theme though- which we are not using.
And we figured out the attachments.
I will ask blizzard though in a petition just to make sure though.
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DrSuperEvil Moderator
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Not everyone is an artist able to create decent mimics which are purely coincidentally identical to the originals.
Also check the hive workshop model archives. There were tons of StarTrek and wars models made for WC3 which with a retextured normal layer could look ok.
Last edited Jul 18, 2011 by DrSuperEvil -
FockeWulf Author
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I can make meshes and pull off Uvwraps, but I cannot paint the textures.
If someone could volinteer for that, taht would be great cause between naval warships and many others there is potenial for some good maps here.
I think the big question is whether or not blizzard will say ok.
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FockeWulf Author
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Here is what they said:
"Greetings,
I asked around and the general concensus was that the SC2 forums would be the best place to ask =) http://us.battle.net/sc2/en/forum/"
I really really want to give blizzard a piece of my mind right now...
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gamemore Author
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Ultimate Necro Post
Does anyone know how to do this in 3DS Max? I have the program and the plugin.
Quote from Nardival: Go
I replied in the shoutBox over at SEN, but I guess this is more permanent.
You do indeed require 3DS Max to add attachment points to your models.
There exists an .m3 importer plugin which allows you to load the Starcraft 2 models into max and alter them in any way you like. Attachment points function in a way similar to 'bones' which are riggings for the models animations. So the attachment point is 'rigged' to a point in x,y,z space within the model and then called by the data editor and game engine for handing actors etc.
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DrSuperEvil Moderator
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FockeWulf AuthorNot sure where to put this, but my partner I have managed to port over a bunch of Star Trek models from another game into Starcraft2.
However these models don't have attachement points what so ever.
So we need to know how to add attachment points to a model. I heard you have to do this in 3d studio max but I'm not sure. Can anyone tell us how to add attachment points to a unit?