You've to put the actual xml data in to the UI editor then save it in as a .SC2Interface in:
Quote:C:\Users\BobTheUser\Documents\StarCraft II\Accounts\51247202\1-S2-1-97\Interfaces
So basically, generally and obviously... add more rocks.
Hope is just deferred disapointment.
Dropbox is an easy way to share maps between project members.
toboesc Regular Shmoefrom http://us.battle.net/sc2/en/forum/topic/7593742229:
tl;dr: The folder you put the file in can be found by going to C:\Users\YourWindowsAccountName\Documents\StarCraft II Beta\ and clicking on the link of your battle.net name, and adding the folder called "Interfaces" at the same level as the "Replays" and "Saves" folder.
Including SC2Layout Files
Helpful introduction to SC2Layout files by Helral: http://www.sc2mapster.com/forums/resources/tutorials/20323-ui-sc2layout-files-override-method-aiurchef-method/
DescIndex.SC2Layout: This file is generated automatically by the editor when you save your file. It will include any SC2Layouts you have added through the UI module of the editor. You do not need to add this manually.
To add a SC2Layout file:
Testing your SC2Interface file
Assuming you've already moved the file to the correct place (see the very beginning of this post), all you have to do is:
The game executable holds a write lock on the SC2Interface file while it is using it, but it does not cache the file. This means you can leave the replay and, with the game still open, modify/save the file you have selected in the game options, and immediately open up a replay and see your changes.