First, my apologies if this is the wrong section. I haven't done much with the non-data-editor parts of the map editor. Anyway, I saw some things like this, which would be great for something I have in mind, but I don't know how to, well, do it. I don't need an in-depth tutorial, just some general pointers.
May the mudkips bless you, and may the light of a thousand kittens shine perpetually upon your liver.
Hi Biophysicist :D
- Background is one dialog set to fullscreen with an image on it. It could be that the background borders were changed and the image was made its background picture.
- The 2 text and button areas might be either new dialogs or dialog item panels on the background dialog
(not sure; sadly I never used panels before and only recently experienced that they are more powerful than multiple dialogs).
- Text writeout is made with setting the text of the label and a text writeout duration while text writeout is enabled.
- Portraits are dialog items on the background picture. Set them to LDR render mode. That will cause them to appear in the same layer as dialog elements.
I hope that helps. If not, just ask. :D
Wow... I wrote that briefing room for a remake campaign a very long time ago. Don't remember a thing about it :D
Here's the source. It was supposed to be a launcher for the whole campaign, so there's also a mission selection and map file loading system in there, you can ignore them.
One thing you can do, if you're stuck with no trigger solution at all, is to use the data editor. Pretty disgusting, but it could save your map. *Proceeds to use the data editor with utter horror*
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