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Development > UI Development

SCBW-esque briefing room in SC2?

  • 3 posts
    #1 Nov 06, 2012 at 13:46 UTC - 0 likes

    First, my apologies if this is the wrong section. I haven't done much with the non-data-editor parts of the map editor. Anyway, I saw some things like this, which would be great for something I have in mind, but I don't know how to, well, do it. I don't need an in-depth tutorial, just some general pointers.

    May the mudkips bless you, and may the light of a thousand kittens shine perpetually upon your liver.

    #2 Nov 06, 2012 at 16:05 UTC - 0 likes

    Hi Biophysicist :D

    - Background is one dialog set to fullscreen with an image on it. It could be that the background borders were changed and the image was made its background picture.
    - The 2 text and button areas might be either new dialogs or dialog item panels on the background dialog
    (not sure; sadly I never used panels before and only recently experienced that they are more powerful than multiple dialogs).
    - Text writeout is made with setting the text of the label and a text writeout duration while text writeout is enabled.
    - Portraits are dialog items on the background picture. Set them to LDR render mode. That will cause them to appear in the same layer as dialog elements.

    I hope that helps. If not, just ask. :D

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #3 Nov 06, 2012 at 20:01 UTC - 1 like

    Wow... I wrote that briefing room for a remake campaign a very long time ago. Don't remember a thing about it :D

    Here's the source. It was supposed to be a launcher for the whole campaign, so there's also a mission selection and map file loading system in there, you can ignore them.

    Name Size MD5
    Launcher_0.2.SC2Map 5.7 MiB 587f0ee51184...
  • 3 posts

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