Looking for an example of how you would add another one of these to the ingame menu bar. I know it has to do with sc2layout files and I am somewhat familiar with the process (thanks to using custom fonts), but is there a tutorial that explains how to do this exactly? I've looked around and most sc2layout tutorials explain how to reposition and hide some stuff, but none of them cover handling a button click to invoke my own custom dialog with the menu bar button is clicked.
I am new to the SC2 Editor, but I have years of C programming experience (relevant to galaxy script).
Send me a message if you need help with programming concepts or galaxy script syntax.
Do not ask me how to do something specifically related to SC2 as I am not fluent with the galaxy API yet.
you cannot catch mouse click events with SC2Layout files, SC2Layout files are pure for changing the actual UI, and reusing existing elements.
You could ofcourse try to make a screen button with the same look and feel as a menu button on the menu bar, and then position it next to the menu.
Meow meoow meeow. I'm ze evil SC2MapsterKitten.
UI Tutorials listing
Dont waste your time, they have been moved in HoTS.
So keep in mind in HoTS all those ubttons are now positioned around your Command card.
my maps will always be Free. and Available to the public at the earliest possible date.
If you need a tester feel free to ask IShadowWolf.258
You can also catch me on the IRC most times.
aw damn, thanks guys
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