What does the syntax error message say?
I suspect it may be because you are including Global.galaxy multiple times. Since your Global.galaxy file appears to declare some triggers, by including it multiple times, the compiler attempts to declare those trigger variables multiple times. In C, if two variables in the same scope (Global with global or local with local) have the same name it will cause a syntax error.
| Works | ||
|---|---|---|
| AoS2 Coder | Boss Bars+ Custom boss bars | GXML Dialog XML parser |
| Project W Coder | RandN | Aligning dialog labels |

Komaqtion Regular ShmoeHello!
I just started scripting in the Galaxy language and I'm having some trouble with importing the files with the script inside it. I followed this tutorial to try and start, but I also made my own trigger for a spell I had in mind (just a Blink spell with some AoE damage) and I used Galaxy + + to check the syntax of the code, and there were none. And then I imported the files, and renamed it MapScript.galaxy (and then after I saved it dissapeared from the Import palette) and then I start the game, and red text appears in the bottom left saying "Script load failed: Syntax error"... ( And of course noting happens with the spell :( )
Those are all my triggers atm and I'm really sorry to ask this question but, what inside those could cause trouble ? :S