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Development > Galaxy Editor Bugs and Feedback

[Info] Patch 1.4.X Undocumented Changes

    #1 Sep 20, 2011 at 15:18 UTC - 0 likes

    As usual posts any unusual changes/ bugs that you find in the latest live patch 1.4.X here.

    Same goes with unexpected results in testing the new features.

    Old 1.3.X undocumented changes can be found here.

    #2 Sep 20, 2011 at 18:37 UTC - 0 likes

    @Sixen: Go

    http://www.sc2mapster.com/maps/broken-camera-ptr-1-4/

    Which you still didn't approve... It persists in the patch as well.

    Project Rise of Nigma

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    #3 Sep 20, 2011 at 22:23 UTC - 0 likes

    Loading Units with many abilities in Data Editor Module is much faster. Loading multiple rows in data editor is also faster.

    #4 Sep 21, 2011 at 11:06 UTC - 0 likes

    Units with the set flag "projectile" can't have collision anymore (units pass through them regardless of your collision settings).
    Workaround: Set the flag "always check collision".

    Last edited Sep 21, 2011 by Ahli634

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #5 Sep 21, 2011 at 11:15 UTC - 0 likes

    Apply Force effects were changed, it seems. Units affected by them seem to travel a much larger distance.

    Last edited Sep 21, 2011 by Kueken531

    http://img577.imageshack.us/img577/4226/blaj.jpg

    #6 Sep 21, 2011 at 11:23 UTC - 0 likes
    Quote from Kueken531: Go

    Apply Force effects were changed, it seems. Units affected by them seem to travel a much larger distance.

    Noticed this too. Apply Force has definitely been changed. The effects seem much more curvy and fluid, which often seems to end in rather stupid looking results.

    Referencing"no dialog item" will result in an error.

    Last edited Sep 21, 2011 by Eiviyn
    #7 Sep 21, 2011 at 11:46 UTC - 0 likes
    Quote from Eiviyn: Go

    Referencing"no dialog item" will result in an error.

    There are many useless dialog error messages, which doesnt effect the game.

    Homepage: www.sc2goa.com

    #8 Sep 21, 2011 at 12:02 UTC - 0 likes

    Reviving units via trigger malfunctions from time to time, respawning wrong unit types.

    € This seems to be the case for units based on another unit. Respawning causes the parent unit to be spawned.

    €2 ...but not limited to it.

    €3 nvm, they just made the Unit - Revive Type field functional; make sure to set that one up correctly.

    Last edited Sep 21, 2011 by Kueken531
    #9 Sep 21, 2011 at 12:35 UTC - 0 likes

    Something was changed to ability charges, for some of my abilities they do not recharge properly anymore.

    € It seems, if the charges get used while still recharging, everything is fine, but if the charges reach full capacity, they just stop recharging afterwards.

    €2 they changed the effects of the Time Start and Time Use fields for charge restorations. You basically need to use Time Use instead of Time Start now.
    This basically broke all charged abilities with a recharge time, because it was essential to use a Time Use of 0 before, which now prevents recharging.

    Last edited Sep 21, 2011 by Kueken531
    #10 Sep 21, 2011 at 12:40 UTC - 0 likes

    Hmm decided to do some mapping...I didnt take latest patch...made couple of changes I can play and test it fine....but when I try to save it, it gives me error.

    what the hell blizzard? :(

    Oh and debugger gave message: [9/21/2011 3:36:30 PM] Error: Unable to write to file 'C:\Documents and Settings\Mehmet\Työpöytä\MehMeh 2.SC2Map.temp\t3Terrain.version' System Error: Core: file invalid

    Last edited Sep 21, 2011 by zenx1
    • loleditor.JPG

    My youtube channel: Here!

    Project "I want to be a ninja" - You want to be a ninja too right?

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    #11 Sep 21, 2011 at 12:55 UTC - 0 likes

    There's a new dialog item type called Movie and a new function Set Dialog Item Movie.

    Doesn't really matter, since the function gives a "not authorized" error when used. Blizzard just does not want us playing movies in our maps ;(

    #12 Sep 21, 2011 at 13:14 UTC - 0 likes

    @zenx1: Go

    PAINTEDPATHINGSAVEFAILED suggests your painted pathing causes problems. Did you try to remove your painted pathing?

    #13 Sep 21, 2011 at 13:55 UTC - 0 likes

    It seems like they fixed my "after map crash" (loading another map after playing my diablo map used to crash the game).

    Last edited Sep 21, 2011 by Ahli634
    #14 Sep 21, 2011 at 15:58 UTC - 0 likes

    @Kueken531: Go

    I did actually...didnt do anything. hmpf

    #15 Sep 21, 2011 at 16:05 UTC - 0 likes

    € nvm... need to learn to read properly.

    Last edited Sep 21, 2011 by Kueken531
    #16 Sep 21, 2011 at 16:07 UTC - 0 likes

    @Kueken531: Go

    yes? :D

    #17 Sep 21, 2011 at 16:18 UTC - 0 likes

    @zenx1: Go Can you save the map without changing anything?
    Maybe pasting new pathing layer everywhere and removing it again fixes the problem.
    Does the problem exist for every map file you have which weren't compiled in 1.4? Do new maps have the same problem?
    Did you try and save the map into another folder that isn't a sub folder of any folder created by your system (like C:\MySC2Maps\)?

    Do you bother sending me the map? I could try to fix the problem, too.
    Also, don't quit. I didn't quit when my map crashed everyone. Take a break and/or try to gather as many information you can about that error.

    #18 Sep 21, 2011 at 23:25 UTC - 0 likes

    WHEN I DOWNLOADED THE PATCH... (dramatic silence) A WHOLE BUNCH OF STEREOTYPICAL COMPUTER PROBLEMS HAPPENED, AND MY COMPUTER STEREOTYPICALLY EXPLODED IN MY FACE!!!!!

    This was my obituary post.

    ...send flowers

    Last edited Sep 21, 2011 by thepumaman1

    michael: we clear the area before we call for survivors....... mark: so we mop the floor before we spill blood everywhere? ......michael: that's an order

    #19 Sep 22, 2011 at 00:25 UTC - 0 likes

    Very small issue but Nuke Drop and Nuke Seek sounds appear to be different (and suckier, naturlich), originals look like they're gone too.

    Cyber Jorts

    #20 Sep 22, 2011 at 00:39 UTC - 0 likes

    @zorbotron: Go

    also, the new nuke gave me cancer

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