Hello all. After using search, I did not come across the specific issue that I'm having right now. And I watched videos and tutorials on making a new unit, but none of them had the new unit based off of abilities when a unit is burrowed, like infestor spells ect.
I understand the basics of adding a new unit, and having that new unit based off of an existing unit. But with the Lurker I have run into an issue that others don't seem to be running into. I want create a new lurker unit for a melee map, but also keep the original Lurker stats for comparison.
In the Data editor, under units,
Did you make a new morph ability and set that to your custom units?
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Thank you for replying.
No I did not. But I can't find the files for the HOTS Lurker morph either. The SC2 HOTS multiplayer Lurker is giving me a headache. I am quickly realizing there are a lot more complicated things going on.
Like the Lurker Cacoon has an ability, under ability tab, Lurker Aspect MP that somehow connects Lurker(Swarm Multi), and Lurker Cacoon together and the Hydralisk. But my attempts to do that when making my own abiltiy failed. Also Lurker(Swarm Multi) has Lurker(Swarm Multi, Burrowed) attached,
However Lurker(Swarm Multi, Burrowed) has an ability, under ability tab called Lurker Burrowed Dwn that is attached to Lurker(Swarm Multi). I don't know how to do all this lol
At this point I am realizing I don't have the experience to make a new lurker unit. And really have no clue on all the steps necessary to make one. I just wanted to tweak the stats like attack, supply, cooldown, morph time, etc. and test it in a melee map with other custom units.
It is the dummy unit created while the unit is morphing into a lurker. It is the cocoon unit you can kill before morph completes.
Well the lurker attack animations are complex. Still it is often easier to start from scratch than dupe. Else copy individual components at a time.
You need two units (one normal and one burrowed), the associated Unit type actors, a weapon for the burrowed on and associated Model and Action type actors, Morph abilities to go between the two, the attack and move abilities for the obvious and that is about it for the basics.
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