You can always retexture the smoke with a 0 alpha texture like the zerg building emissives using Texture Select By ID.
You could always have two deformed biodomes back to back. Can always use anything cylinder like make it have an opacity <1 and add some other stuff around it.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Photoloss Regular ShmoeSo, I made a unit using the colonist apc model, and added a Model Attachment using the Blimp model. The problem is, the smoke inside the blimp's tanks seems to be colliding with the apc model and bounces off in all directions. If I apply a local offset to seperate the models this doesn't happen, nor does it occur if you fly a standalone Blimp unit through an airfleet ingame.
So, is there a way to fix this without removing the smoke entirely? Or failing that, does anyone know a different model I could use for tanks containing highly dangerous green goo to mount on the side of the apc? I'd rather not use vespene barrels as they have little detail and aren't transparent.