Change the Cost+ field on the Unit itself to 150/50(general: equal to the cost of the original unit) for a free morph.
Not sure how the cost field for the ability interacts nowadays, but there also is a "Ignore Unit Cost" flag on the ability.
No idea where the 3rd stack comes from, the cost doubling to 300/100 probably is a sign error on your part.
marc512 Regular ShmoeHi there. I have a very weird problem with my buildings that morph. It is to do with the cost.
For example. When my factory morphs into another factory (with different model/texture) and the cost of the 2nd factory is 0. It costs -150 minerals and -50 vesp gas when i play the game. This can be said with most buildings that morph.
I tried fixing this by going into Technology Resource cost and changing it to give 150 minerals and 50 vesp gas. Instead of making it free. In game it says it costs 300 / 100 and when i morph it cost me 450 / 150.
I am so confused right now.... Where have i gone wrong?
Thanks Marc