try removing Footprint in Sieged Tank, Unit data
Development > Data
(Solved) Problem With Tank Morph
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TwoDie Author
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Photoloss Regular Shmoe
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You probably messed up the actors. There's 2 Unit type actors to handle the morph, and apparently neither contains both "tank" and "siege" in its name, so you most likely missed one. If you have both you probably forgot to change the references in the events, as these must be manually directed at your copied units/abilities.
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willuwontu Regular Shmoe
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There is an older thread with this exact issue. Use the search bar.
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DrSuperEvil Moderator
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@willuwontu: Go
Could you please give the link so as to save time?
Contribute to the wiki (Wiki button at top of page)
Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
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HorusTheFalcon Regular Shmoe
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HorusTheFalcon Regular ShmoeHi guys, I have some problems with the tank morph, I duplicated the abilities and units and actors (pretty much everything) for the tank and tested the unit out. The problem I am having is that, when the tank is morphing from siege to tank, the animation plays correctly, but when I morph the tank to a siege, it doesn't work. What is going on?