You can remove the command card buttons if you're giving scripted orders, they're only for player interaction.
Deduct the costs seperately via triggers if need be, or just use an Issue Order effect instead of triggers. Also make sure you have actually set costs on the units and/or the train ability.
SwarmNerd Regular ShmoeHey
So Here's my issue:
I have a barracks train ability- that creates units for you to send towards enemies. however it trains based off triggers
but the issue is that the mineral cost to use the buttons are being ignored and the buttons are always available.
help thanks
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