Use an Event Macro actor to handle all your events and just give that actor to each hero like the protoss buildings use for the power animations.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
Karradar Regular ShmoeI want an ability to play my heroes attack animation when an ability is used. But since the ability can be used by more then 1 hero in my map, i dont want to have the anymation in my heros actor, because i would have to add it to all my heroes actors, and since the map has lots of abilities this would be a lot of work and the heroes main actor would get really messy.
Is there a way to get a animation working that uses a seperate actor for this abilities animation, so that the anymation will be played for every Hero that uses the ability?