@Scythe1250: Go
As for your damage response issue...
The damage response is on the same behavior as the root, correct? So what you want is the unit that is rooted to remove the behavior from itself when it takes damage.
You should have the following fields set to the following values:
Combat: Damage Response - Location: Defender
Combat: Damage Response - Handled: [Your Remove Behavior Effect]
Combat: Damage Response - Chance: 1
Trigger, layout, interface specialist for Aeon of Storms.
Scythe1250 Regular ShmoeI would tag this thread better but this goes pretty much all across the Data sections so it wouldn't make much sense to specify something.
I am currently helping the developer of "Island Defense" (NA) by making a builder.
The builder is pretty simple as I knew GE would give him or at least me trouble, but nevertheless I have trouble and need some advice. I watched a lot of guides that deal with hero creation and abilities and they helped me a lot, but now my questions become very specific and it's hard to find guides who cover them.
First of all a short description all the things I need:
So I think 1 & 2 & 4 can wait, as I can figure them out myself.
I am stuck with abilities now.
What I already have:
The last one is the first problem. I want the root-behavior to be dispelled when the target takes any damage. I made an "remove behavior" effect and added it to "damage response" but to no effect - I did something wrong.
Abilities that still need to be done:
As for the research system: You start at Tier 0 and can upgrade till Tier 3 Every Tier upgrade you can choose between 1 of 3 passive abilities. Of course they have to disable the 2 you have not chosen.
So would anyone like to help me with these things? I know it's a lot, but I am also sure they all aren't really difficult and some are even trivial.