Find the hurricane missiles attack actor (Action type) and look at the field that says Impact point - site operations, there's probably something like HigherBy3 in there, or something that mentions air, you'll want to remove it.
Cyber Jorts
Find the hurricane missiles attack actor (Action type) and look at the field that says Impact point - site operations, there's probably something like HigherBy3 in there, or something that mentions air, you'll want to remove it.
Cyber Jorts
Here is what I see in there,
SOpTargetPointStationary SOpShadow BattlecruiserHurricaneSiteOpOffset
Which one do you think it is?
Quote from onlyleviathan: GoSOpTargetPointStationary SOpShadow BattlecruiserHurricaneSiteOpOffset
Seems like the BattlecruiserHurricaneSiteOpOffset would be the logical choice. Just a guess, though.
Trigger, layout, interface specialist for Aeon of Storms.
onlyleviathan Regular ShmoeHello,
I created an ability based off of the hurricane missile pods. I didn't start from scratch but just did my own modifications. I have everything the way I like it except for one tiny detail. I noticed the graphic for the ability is located in the air. It is firing from an air unit to the air plane (As was the original hurricane missile pod ability). I want it to fire from the air unit to ground units. I found several effect fields that said height map, (ground versus air) I changed them to ground but it still is not working. Where do I change the field map so the animation goes to the ground?