Put them under the show node in the requirements field, use just grays it out.
I'm watching you
Put them under the show node in the requirements field, use just grays it out.
I'm watching you
I made:
Ability - Behaviour(Buff) lvl 1 periodic effect(set of effects) - set: -drain mp effect(lvl 1) - mp drain behaviour lvl 1(buff) (caster) | | -search area(area effect) - search area: applied effect lvl 1 - behaviour(buff) lvl 1 e |effect when interrupted - cancel behaviours(set of effects) drain mp cancel effect(lvl 1) - mp drain cancel behaviour lvl 1(buff) ( | search cancel area(area effect) - search area: cancel applied effect lvl 1 - cancel behaviour(buff)
but it works not properly, can you say me I did all right? ssame with level 2 etc, where levels means behaviours in pool after ability
canceling behaviours seems works not properly, also problems with manadrain, but I saw same ability in Warships map on heavy cruiser and Footmen map
Shows me: overflow effect with use %1 "protect turning off" protect this is behaviour applied on units
Form01 Regular ShmoeHi guys, I am new, and a bit have problems with english, so sorry if smth will bad. Have several problems
1) Most problem is toggle multilevel aura. I made set of effects with area effects, applying them with behaviours. But
a) How disable them, I know I must use cancel behaviour option, but if there 2 same heroes with same ability, I dont want cancel behaviour if one cancel it and one not. b) How set toggle buttons one of each other, cant find solution via requirments.
2) When I set requirments for my heroes skills, they looks as: USE: (CountAbil(BonesHeal,CompleteOnlyAtUnit) < {Level 1}1 && !CountBehavior(Herolevel1,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 2 && !{Level 3}CountBehavior(Herolevel3,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 3 && !{Level 5}CountBehavior(Herolevel5,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 4 && !{Level 7}CountBehavior(Herolevel7,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 5 && !{Level 9}CountBehavior(Herolevel9,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 6 && !{Level 11}CountBehavior(Herolevel11,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 7 && !{Level 13}CountBehavior(Herolevel13,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 8 && !{Level 15}CountBehavior(Herolevel17,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 9 && !{Level 17}CountBehavior(Herolevel19,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 10 && !{Level 19}CountBehavior(Herolevel15,CompleteOnlyAtUnit))
but then this level 1,3,5 еtс shows for every level, how fix this