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Multilevel toggle aura

  • 3 posts
    #1 Feb 05, 2013 at 17:11 UTC - 0 likes

    Hi guys, I am new, and a bit have problems with english, so sorry if smth will bad. Have several problems

    1) Most problem is toggle multilevel aura. I made set of effects with area effects, applying them with behaviours. But

    a) How disable them, I know I must use cancel behaviour option, but if there 2 same heroes with same ability, I dont want cancel behaviour if one cancel it and one not. b) How set toggle buttons one of each other, cant find solution via requirments.

    2) When I set requirments for my heroes skills, they looks as: USE: (CountAbil(BonesHeal,CompleteOnlyAtUnit) < {Level 1}1 && !CountBehavior(Herolevel1,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 2 && !{Level 3}CountBehavior(Herolevel3,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 3 && !{Level 5}CountBehavior(Herolevel5,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 4 && !{Level 7}CountBehavior(Herolevel7,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 5 && !{Level 9}CountBehavior(Herolevel9,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 6 && !{Level 11}CountBehavior(Herolevel11,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 7 && !{Level 13}CountBehavior(Herolevel13,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 8 && !{Level 15}CountBehavior(Herolevel17,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 9 && !{Level 17}CountBehavior(Herolevel19,CompleteOnlyAtUnit)) || (CountAbil(BonesHeal,CompleteOnlyAtUnit) < 10 && !{Level 19}CountBehavior(Herolevel15,CompleteOnlyAtUnit))

    but then this level 1,3,5 еtс shows for every level, how fix this

    #2 Feb 06, 2013 at 03:44 UTC - 0 likes

    Put them under the show node in the requirements field, use just grays it out.

    #3 Feb 06, 2013 at 21:11 UTC - 0 likes

    I made:

    Ability - Behaviour(Buff) lvl 1 periodic effect(set of effects) - set: -drain mp effect(lvl 1) - mp drain behaviour lvl 1(buff) (caster)
                                   |                                                       |  -search area(area effect) - search area: applied effect lvl 1 - behaviour(buff) lvl 1
                        e         |effect when interrupted - cancel behaviours(set of effects) drain mp cancel effect(lvl 1) - mp drain cancel behaviour lvl 1(buff) (
                                                                                          | search cancel area(area effect) - search area: cancel applied effect lvl 1 - cancel behaviour(buff)
    

    but it works not properly, can you say me I did all right? ssame with level 2 etc, where levels means behaviours in pool after ability

    canceling behaviours seems works not properly, also problems with manadrain, but I saw same ability in Warships map on heavy cruiser and Footmen map

    Shows me: overflow effect with use %1 "protect turning off" protect this is behaviour applied on units

    Last edited Feb 06, 2013 by Form01
  • 3 posts

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