"CActorUnit[JimRaynor] Cannot create a CActorUnit outside of an underlying CUnit's CActorScope. Try creating the actor inside of a live unit's CActorScope or create a CActorModel instead."
I don't understand what this is trying to tell me. I am using the actor action "UnitBirth.JimRaynor Create", Where the Create has all default values, to do a standard unit actor creation. Nothing fancy. At no point am I mentioning actor scope.
Anyone know what this could mean?
It means you are trying to create the actor twice and must have an extra create event firing. If it is an attachment use a Model type actor and not a Unit type actor.
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Considered easy altering of the unit textures?
For my public assets look here!
Yeah, thats what I thought, but there should be nothing else linked to it. Ill take another look.... thanks.
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