Look at the Carrier. I would assume you're making the weapon call a Use Magazine effect directly, which causes it to launch 1 fighter every time the weapon fires. The Carrier instead uses a Persistent effect to trigger the launch effect 4-8 times in quick succession. Alternatively set the weapon cooldown to near-0.
Also make sure everything else is set up properly, i.e. the ship should have more than 1 fighter ready and the Arm Magazine ability should allow the fighters to remain active long enough (which it does by default). I also suggest removing the other weapon from the ship for testing, if that instantly solves your problem you've either messed up the weapon flags (shared cooldown etc) or have multiple weapons executing a channeled effect, causing them to interrupt each other.
onlyleviathan Regular ShmoeHello, I am trying to create a hero air unit with the ability to launch fighters. I'm using the mothership as a hero unit in a custom map and it has multiple weapons. So far I have been able to get the other two weapons firing simultaneously but the launch interceptor ability only launches one fighter and not all 8. Does anyone know how to make this work and know why it is only launching one fighter ?
Thanks!