Depend on many stuff Like.
What is the map system ( is there units spawning every x time or something like that ) ?
Describe the way that the aura work and how did you created it. Also dose it create any animations or models ??
My first map is now available on eu server.
EchoedRequiem AuthorHey I know that triggers have a max thread cap, where if you have too many running at once it causes all sorts of lag issues and whatnot
Is the same for data? I'm guessing so, if you make a persistent that creates itself it crashes the game, so I was wondering if anyone knew what the limit was and how to avoid it?
right now I'm making a game that is almost entirely in data, and while I play it, every three seconds consistently there is a lag spike. I don't have any triggers that fire periodically so I'm thinking it's the aura's I have in the game. Now, alone these auras seem to work fine, but I have every building in the game granting the same aura (a defense bonus to units who are near them), so I'm guessing having them all running at the same time (since they update every 3 seconds or so) is what's causing my periodic lag anyone know of a way to circumvent this? I would think to give each unit a different periodic duration, however their all the same unit, so if I apply a different aura it will affect all of the buildings on the map.
or perhaps it's the heroes? I have heroes granting a similar aura to every near unit, maybe there's a limit on how many units can be affected before it lags?
Zergling Blood : starcraft://map/1/35684
Game of Thrones : starcraft://map/1/189756