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[Solved] Need help on attached weapons
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TacoManStan Moderator
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DrSuperEvil Moderator
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Weapon animations are linked either to the Unit or the Action actor used. Just alter the actor events to play the correct animation relative to the weapon firing or one of the effects of it.
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
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http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
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TheSC2Maniac Author
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I do not mean it, what I mean is that i want to attach correctly the weapon to the blade of the modified Zealot so if the Zealot is moving the blade go up but the weapon stay static in its offset point, only follows the rotation of the Zealot, but don't attach to the weapon.
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DrSuperEvil Moderator
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Try attaching a marine model between them so the static marine has the weapon and the marine is on the blade. You then hide the marine using 0 opacity.
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TheSC2Maniac AuthorHi I've got a modified version of the Protis (an unit made here) with diferent weapons, armors... The proble is that one weapon attached to his left blade (the model is also the zealot) follows the blade movement (is the A.R.E.S. cannon) (I mean the blade go up the attached weapon go instantly up too so you can't see the blade in any moment) but the other weapon attached (the Loki Weapon attached to the right blade) doesn't follow the blade movement. I'd like to know if there's any solution.
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