Giving resources to the other player in the team probably has to be done via triggers, but might be possible if the teams don't contain additional human players.
For changing control, look at the Infestor's Neural Parasite if players should have to manually target the structure to take control, or the Xel'Naga Watchtower if it should passively switch allegiance to whoever is nearby.
Adding delays and allowing re-capture is the easy bit, play around with Buff Behaviors/Persistent Effects and Target Filters.
Project_06 Regular ShmoeI need a system that allows a team of players(2 players) to take control of a unit with a 30 second delay and this unit that would be taken over would give passive income to the team that owns this unit. How do i do this? Heres some details that might be needed:
- There are 2 teams of 2 players
- The unit that would be taken control needs to be a structure that gives income two both players on the team without needing shared income.
- The enemy team needs to be able to control this unit so that they can take it over as well
- While being taken, the enemy team should be able to cancel it if they approach the structure without enemies being within a certain radius
Im trying to do this myself but it very complex for me and will take me forever without assistance, i know some of this will probably have be in triggers but im sure most of the details will be in data, so i posted the thread in the Data category.