How to place doodad using triggers that they would Use Footprints. Cause now units pass through and buildings can be built on. When placing same doodads in terrain editor they use the footprint.
Dont think it is possible but you could use triggers to make the area under then unpathable.
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Considered easy altering of the unit textures?
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Hello the only hope for us Doctor Superb EVIL!
Well seems there is no way for that to be happening ohh well.
could make it place an invisible dummy unit that would stop people from building as well.
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Trouble with dummy units is the pathing.
Triggers can alter the pathability like footprints do but it would require a bit of effort.
meh pathign is simple to do with spawning invisible units, just have to make sure to spawn the right type.
well im spawning units already, im looking to optimize the game reduce the amount of units spawned on map cause im using units as terrain and 256 x 256 those units spawn really feels how fps gets dropped.. Image from a game below.
Already Made Tree resource Unit from 1x1 to 2x2 footprint and 4 Tree models joined in in one.
Edit: made trigger to calculate the amount of units it makes, so here is some averange numbers Units Created:
Rocks: 390 Rivers: 720 Roads: 680 Trees: 1400 Resources (Iron, Gold): 460
Edit Edit Well with 1x1 footprint trees on 256 x 256 map quantity was about 3000...
Quote from DrSuperEvil: GoTriggers can alter the pathability like footprints do but it would require a bit of effort.
Can they do it without dummy units? Could you explain the principle?
Not sure, I dont do triggers.
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