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I cant get my tanks to do their morph animation!

  • 9 posts
    #1 Jan 17, 2013 at 22:16 UTC - 0 likes

    I duplicated the sieged/unsieged versions of the Seige Breaker unit for creation of a artillery type of unit. Of course the tank mode is so it can move around to reposition to a new area. Everything has worked great until i tried to morph into mobile mode(tank mode), when i choose to morph into mobile mode the tank disappears and then after the ability is done, the tank appears normal, but the unit itself doesnt move. When i try to morph back into artillery mode(siege mode), the unit's actor does not play any animations whatsoever(attack animations / turret rotation). I dont have any idea whats causing this so i need some help!

    #2 Jan 17, 2013 at 22:30 UTC - 0 likes

    Have you read any tutorials on Morph abilities and the related Actor setups? First of all you should go through the Events+ field on the original Siege Breaker and compare all entries with your duplicate unit: make sure all references to units, abilities or the like are set to your duplicates, the editor doesn't do this automatically in all cases. You probably also have to go through the Turret actor(s) to fix those, again copy from the original Siege Tank/Breaker

    Also check you are actually morphing to your duplicate unit and not the original, again links are not updated automatically unless you copy an entire system with the "duplicate" option, and even that messes up quite a few Actor settings.

    #3 Jan 17, 2013 at 22:39 UTC - 0 likes

    @Photoloss: Go

    The only difference in the actor event in both sieged/unsieged modes are the names of the units,i believe this error has something to do with the morph ability not the actor, but im not sure.

    And i have no idea where the "turret actors" are. Ive copied siege tanks before but for some reason siege breakers are all messing up. Is there a actor event that controls morph animations?

    EDIT; Side Question: How can i make a missile or "projectile" move a certain speed? I just noticed that my artillery tank's attack missile moves at different speed depending on the target unit's position from the launch point.

    Last edited Jan 17, 2013 by Project_06
    #4 Jan 17, 2013 at 23:26 UTC - 0 likes

    yes the events in the actor event must match the names of your duplicated units or it won't work. also check what your guys morph into for sure.

    Last edited Jan 17, 2013 by willuwontu
    #5 Jan 17, 2013 at 23:37 UTC - 0 likes

    @willuwontu: Go

    I did all of that already, nothing changed... The names are all fixed(they were already linked after duplcating). And both morph abilities change into the new unit( This i had to change myself but i did this RIGHT after duplcating).

    Last edited Jan 17, 2013 by Project_06
    #6 Jan 18, 2013 at 00:29 UTC - 0 likes

    Did you duplicate the Morph type ability and switch it on the duped units?

    #7 Jan 18, 2013 at 01:06 UTC - 0 likes

    @DrSuperEvil: Go

    Yes, i mentioned that in my reply thats above yours. The morph ability was duplcated AFTER the units were copied, but the resulting morph units have been changed so everything should be fine in that area.

    #8 Jan 18, 2013 at 04:08 UTC - 0 likes

    so what you're saying is that you did all that we suggested. then it should work. here i'll post my own example map of a seige tank morph being duplicated. show me that what we said doesn't work.


    Last edited Jan 18, 2013 by willuwontu
    Name Size MD5
    siege_tank_morph_example.SC2Map 13.1 KiB 64768bef6d53...
    #9 Jan 18, 2013 at 19:18 UTC - 0 likes

    @willuwontu: Go

    Youre map uses the normal siege tanks. My map uses Siege Breakers. I believe the bug could be in that unit somewhere. Im sorry if i missed anything yo uguys mentioned but this issue is not making sense to me, ive duplicated normal siege tanks with a functioning morph ability, just not Siege Breakers. I might just put the map on a download link since it isnt really made to the point that i would worry about anything, but i dont know how to do that xD.

    EDIT: Just for more information. The Siege Breaker is very modified, it is in almost no way, the original Siege Breaker, the tank mode has no weapon, the size of both tank/sieged mode is increased by 50%, and the sieged mode has a missile launching weapon. I doubt any of that is a factor in this problem but i just wanted to mention that.

    Last edited Jan 18, 2013 by Project_06: For additional information
  • 9 posts

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