Have you read any tutorials on Morph abilities and the related Actor setups? First of all you should go through the Events+ field on the original Siege Breaker and compare all entries with your duplicate unit: make sure all references to units, abilities or the like are set to your duplicates, the editor doesn't do this automatically in all cases. You probably also have to go through the Turret actor(s) to fix those, again copy from the original Siege Tank/Breaker
Also check you are actually morphing to your duplicate unit and not the original, again links are not updated automatically unless you copy an entire system with the "duplicate" option, and even that messes up quite a few Actor settings.
Project_06 Regular ShmoeI duplicated the sieged/unsieged versions of the Seige Breaker unit for creation of a artillery type of unit. Of course the tank mode is so it can move around to reposition to a new area. Everything has worked great until i tried to morph into mobile mode(tank mode), when i choose to morph into mobile mode the tank disappears and then after the ability is done, the tank appears normal, but the unit itself doesnt move. When i try to morph back into artillery mode(siege mode), the unit's actor does not play any animations whatsoever(attack animations / turret rotation). I dont have any idea whats causing this so i need some help!