I believe I understand what the problem is causing in regards to how the effect moves the unit, but I want to verify before I go switching around triggers because I don't want to mess things up and have to redo all the things I've setup so far.
For the Persistent 4, would I be replacing the Persistent effect (2) in the Switch effect (1) with the Persistent 4 and having Persistent 4 call upon Persistent 2 with the correct target/caster point? The reason why I assume replace is because wouldn't the Create Persistent effect (2) under Switch 1 never get called upon?
And from that, for doing the 'Same with persistent 1', I assume you mean creating a Persistent 5 with the same general layout?
I know it seems like just two updates to get it to work, but I'm treading lightly since I feel like I'm not 100% sure what to change. If there's any way you could provide the list layout of the 2-4 effects like you did prior, I feel that would be best since I am obviously not adept with the approach being used.
DrSuperEvil ModeratorOk problem 1 is the create persistent 2 is starting from the target point and not that caster you will need to make another persistent that starts that chain so add persistent 4 between the switch 1 and the persistent 2 that targets the caster. Same for persistent 1.
My bad.
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Considered easy altering of the unit textures?
http://forums.sc2mapster.com/resources/tutorials/20772-data-actor-events-message-texture-select-by-id/#p1
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1