Could get it to apply a marker buff on the desired target that a second buff then uses and validates to simulate a damage response. Wonder if getting the first damage response to create a buff that validates the target, then damages the caster from the source to trigger a second damage response would work?
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
For my public assets look here!
http://www.sc2mapster.com/forums/resources/data-assets/46733-the-assets-of-evil/#1
zorbotron Regular ShmoeHow would I validate the effect (or just its source and target units) that triggers a damage response, before the damage response runs? There's no validator field in the damage responses dialog, just require/exclude effect fields.
It also has to be dynamic so I can't just make copies of all the effects then use the require/exclude thing.
Cyber Jorts