I've been trying to attach a Model Animation Style One Shot to a DT unit model's weapon using a SOpAttachWeapon but it's just not working for some reason. Although, an Action style actor is accurately attaching the launch model on the weapon using AMfilter00. It's not working on the model actor though for some reason.
I just started working on my map again after the year and don't know where to find the list of attachments on a model now. They used to be easily seen in the Preview Model window but now it's a cut-scene editor. Where can I find a unit's attachment points now?
It seems like they changed a bit how models and attachments work with 1.5 because a lot of my stuff isn't functioning properly like it used to.
So of course open the model in the cut scene editor. Then right click the name of your model in the bottom left of the screen. Then select show model data. It opens a new window with a folder for attachment points.
You can also just press A in the cut scene editor to see where the points are.
To see the attachment point go to Render->Show Geometry->Attachment Points (A), and to get a list of them go to Object->Model Data (Shift+D).
So basically, generally and obviously... add more rocks.
Hope is just deferred disapointment.
Dropbox is an easy way to share maps between project members.
Ah, thanks guys. I'm having to go through all my hundreds of actors now and correct all the ones that got messed up by 1.5 (seems like most of them). One thing I haven't found out yet:
For some reason some animations on caster units aren't playing the first time, but then they play after the first if the ability is used again soon after. Like a gun flashing model in the Launch Assets on an Action actor. It seems like they changed something about attachments and site operations, which sucks because that's probably my least favorite thing about actors and the editor in general. Now I have to figure out how it all works again. But what could be causing my problems?
I experienced a similar issue when trying to play sounds in response to clicking a button using ability sounds in the data editor. They would not play the first time then would mostly work normally. I just set up the sound files to run from triggers. Unfortunately this doesn't sound like something you can do with triggers. Maybe post on Blizzard forums and try to get one of the devs to address this change.
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