You have to use the AnimPlay event, right click "Add Term" and select the correct term, it is called something like "AnimPlaying" I think.
The AnimSetTimeScale only works for a specific animation that is already playing, so setting it once at UnitBirth can't work, you have to set it every time you are playing the animation I think. I'm not 100% sure though.
Check out my project:
MechCraft

Drdangers Regular ShmoeHello, I've been attempting to use the "animsettimescale" for a few hours now with no success. I have searched online on how to change animation speed but they generally just say "just use animsettimescale" with little instruction on how to use it.
I am making a game where movement is driven by triggers, and I just play the walk animation as they are moved. The default animation has worked fine until I chose the Thor, his walk animation is far too slow and so I would like to speed it up. However, when I set the time scale of his "Walk" animation it remains unchanged. I am sure I am doing something wrong and my lack of knowledge in the Data editor is the problem, but if someone could give me a hand i'd be grateful.
Currently i'm using the Unit Birth event to trigger the time scale action. I would use the AnimPlay event, but I can't find a simple "Walk" animation in the huge list it gives me, there is a variety of Thor related animations such as attacking and death, but not walking : \
Here is a screenshot of the events on my Actor I would like to edit: http://i.imgur.com/Ga6vb.png