Assuming you're using triggers to run your cinematics, what you could do is give the better weapon you want to your spectre unit using an Add Behaviour trigger, and then remove the behaviour at the end of the cinematic using a Remove Behaviour trigger and the behaviour you would use would disable the spectre's normal weapon and add the new one.
Assistant Team Leader of "Generic Code" and User of the All-Mighty Data Editor.
EivindL AuthorI'm not well versed in the data editor, so I'm hoping to get some assistance here.
I have a map where I use a spectre unit in the game, but there's a cinematic where I want the unit to be firing his weapon faster and have a longer range. Now, I know how to do that, but the problem is I essentially need two units. One regular for the gameplay, and another modified one for the cinematic. The data editor won't let me copy units with ctrl+C, which is fine, because I can duplicate with ctrl+U. But the problem now is that the new unit won't respond to triggers. I want him to attack, but he doesn't, which sorta leaves me in the wind, as that was the main purpose of his existance.
Anyone know of a solution? If there is a simpler way than creating two units, please feel free to share that too. I just essentially need the spectre to have a regular weapon for the gameplay, and another one with a shorter period and longer range for the cinematic.