Hey, How do I take out Multi-Lock Targeting System out of the goliath so I can shoot both ground and air at the same time without upgrade from campaign, Im confused at this one Any help is appreciated it.
PS: Sorry for the Other useless Threat about mutas, and about the lot of threats ( I've Never used any other editor like this, nor I know anything about programing and editors)
Edit: Also I got a Problem with the death animation, I dont Know how, but when it dies The actor appears bigger here is the map since I don't know how to do, I do suck at this :'(
1. The upgrade enables and unhides one weapon while disabling and hiding the other. Just play with the options of the weapon to enable it.
2. On death the Unit type actor creates a Model type actor with the default being just called UnitDeathModel that has no model so it defaults to the model of the unit. Just make a copy of this and set the scale before putting it in the Combat: Death Actor Model field.
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Considered easy altering of the unit textures?
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Hey, I did it and it works, but I have another problem, in the game the weapons appears as dissable (So i assume is the old weapons, I suppose is the UI it is called. How can I change this to the new weapons?
also the goliath when it shoots it doesnt turn around for shooting the ground weapon, but the air shoots perfect (i tested to use attack command while looking to the oposite of the enemy units and doesnt attack the unit)I think about the turrent for the ground.
also, it appears goliathdeath but the view button doesnt show, does it means it does not exist?
Alter the flags under the options of the weapon so it is not disabled on default. You can also add/remove weapons under the Unit data type.
Is there a Turret type actor for that TurretZ attachment point?
Your last question is too vague, please rephrase.
Yes, there is 2: Goliath, and Free Rotate, but It is messed up. Now it shoots and when i walk it shoots missiles and stand still while moving, i'm not sure which actor is: (goliath, goliath air attack) and looked on events but still no problem because i linked up all efects to their respective copy of weapons.
Edit: Hey sup again, I solved the problem about the turrent type actor, but I still got a little problem with the air attack animation, when it shoots and moves while the animation of shooting is happening, it slides instead of walk, this do not happen with original goliath, can i have any sugestions? here is the map :(
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