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Change game speed in a MOD file?

  • 5 posts
    #1 Jan 10, 2013 at 11:46 UTC - 0 likes

    I am making a MOD. Is there anyway to change the game speed, aka all time related things in the game, by a couple of percent? Or do I have to individually reduce every time aspect? In the lobby to a game, game speed can be set to faster, fast etc. I do not want that large change, just 2-5% permanent.

    Any idea?

    #2 Jan 10, 2013 at 15:10 UTC - 0 likes

    Set global time scale in triggers?

    http://img42.imageshack.us/img42/7586/signaturemj.jpg

    #3 Jan 14, 2013 at 14:49 UTC - 0 likes

    How should the trigger look like exactly?

    #4 Jan 14, 2013 at 17:35 UTC - 1 like
    Quote from Kabelkorven: Go

    How should the trigger look like exactly?

    I had problems doing this. Just having a trigger there doesn't make it run.

    But I found a stable way to make that trigger run.

    You need to add a trigger with "run trigger" and select the libraries' trigger. Then deactivate that line with ctrl + i.
    Now the trigger in the library is executed.

    This is seriously bugged.

    my mod's trigger:
    http://i.snag.gy/6D5oa.jpg
    my map's trigger:
    http://i.snag.gy/YrRze.jpg

    then it works...

    Last edited Jan 14, 2013 by Ahli634
    #5 Jan 14, 2013 at 20:34 UTC - 0 likes

    So I should use both triggers?

  • 5 posts

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