Set global time scale in triggers?
Development > Data
Change game speed in a MOD file?
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Ahli634 Regular Shmoe
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Kabelkorven Author
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How should the trigger look like exactly?
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Ahli634 Regular Shmoe
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Quote from Kabelkorven: Go
How should the trigger look like exactly?
I had problems doing this. Just having a trigger there doesn't make it run.
But I found a stable way to make that trigger run.
You need to add a trigger with "run trigger" and select the libraries' trigger. Then deactivate that line with ctrl + i.
Now the trigger in the library is executed.This is seriously bugged.
my mod's trigger:

my map's trigger:

then it works...
Last edited Jan 14, 2013 by Ahli634 -
Kabelkorven Author
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So I should use both triggers?
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Kabelkorven AuthorI am making a MOD. Is there anyway to change the game speed, aka all time related things in the game, by a couple of percent? Or do I have to individually reduce every time aspect? In the lobby to a game, game speed can be set to faster, fast etc. I do not want that large change, just 2-5% permanent.
Any idea?