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[Solved] Launch Missile effect, use the caster as the missile?

  • 10 posts
    #1 Jan 08, 2013 at 12:01 UTC - 0 likes

    It is possible to make the Launch missile effect launch the caster, and move it from the launch location to the target location?

    If not, I want to make the missile look like the caster and make it teleport the caster to the target location upon impact. In that case, how can I make the caster invisible (to all including the owner) while the missile is moving?

    #2 Jan 08, 2013 at 13:28 UTC - 1 like

    @Demtrod: Go

    Erm... Isnt that a simple blink ability?... There was a map somewhere with similar ability while the caster is visible though... Will try to give you the link.

    Edit:

    Here you go. I think its this one. Download the file named Swarm_mine as I recal. The first one. http://www.sc2mapster.com/maps/lightning-stream/

    Try it out, the Tassadar in that map has similar ability called "Dash". And let us know if thats what you was trying to achieve.

    Last edited Jan 08, 2013 by Argutaris
    #3 Jan 08, 2013 at 15:34 UTC - 0 likes

    @Argutaris: Go

    Well, yeah - it was something like that, but made it work with data. A missile effect, that teleported the caster upon impact. And I made the actor of the caster destroy upon launching the missile, and create when landing.

    EDIT: Thanks for the link btw, didnt use the spell, as I want to create it with data (I'm training with the data editor).

    Last edited Jan 08, 2013 by Demtrod
    #4 Jan 08, 2013 at 16:14 UTC - 0 likes

    YOu mean you made it work or still dont know how?

    #5 Jan 08, 2013 at 18:33 UTC - 0 likes

    @Argutaris: Go

    I made it work with a method that used a missile unit and hid the caster - So my problem is solved, the question remains unanswered though.

    I would still like to know how to use the caster as a missile. I tried to set the launch missile Ammo unit to nothing, which seems to make it use the caster, but that also causes the caster to die upon impact (naturally), is there a way to prevent the missile from dying upon impact?

    Last edited Jan 08, 2013 by Demtrod
    #6 Jan 08, 2013 at 19:08 UTC - 0 likes

    @Demtrod: Go

    Maybe you just use a simple missile and just change its model to be identical of the units?...

    #7 Jan 08, 2013 at 21:01 UTC - 1 like

    The Launch Missile effect can now do that. Just set death type to Unknown, give it a specific Missile type mover and set the ammo unit to None. It then like the brood lord uses the caster as the ammo unit but does not kill it like the HOTS Viper ability.

    Last edited Jan 08, 2013 by DrSuperEvil
    #8 Jan 09, 2013 at 09:53 UTC - 0 likes

    @DrSuperEvil: Go

    Thanks, this makes it a lot more fluid :)

    Last edited Jan 09, 2013 by Demtrod
    #9 Jan 09, 2013 at 21:22 UTC - 0 likes

    Solved?

    #10 Jan 10, 2013 at 17:13 UTC - 0 likes

    Oh, yes - It's solved :)

  • 10 posts

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