Going to need more details here.
Are the buffs added by triggers or are they like my choosable attribute demo map where an ability level is used to adjust the buff stacks?
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Considered easy altering of the unit textures?
http://static.sc2mapster.com/content/attachments/15/252/Screenshot2011-04-17_09_16_21.jpg
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Taintedwisp AuthorOkay so when I use 1 of these upgrades I made(they are placed inside the learn abilities submenu), Pretty much When any of the upgrades are used The Current energy is Reduced. I could fix this with a point gain effect IF it wasnt doing it in Random numbers, Liek 50 energy, then 75 energy then 10 energy... Only 1 of the upgrades even messes with the energy.
The way I created these upgrades is, The upgrade adds 1 point to a buff behavior, Each attribute has its OWN buff behavior so those are separated.
So the upgrade Adds 1 point to the buff, the buff then gives the attribute to the unit.
Heres a video of the problem, its only happens SOMETIMES... I didnt copy/paste anything.
I have been troubleshooting this problem for days, and checked every cost/modification field.
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If you need a tester feel free to ask IShadowWolf.258
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