Can someone help me with something?
I Implemented the creep engulfment in a map I'm making but when I place an overmind (Unit) the creep covers the base of the overmind itself... I'm not sure if its because that base-around-the-overmind-area is a terrain object itself, or has a seperate actor, because creep engulfment is off for the units main actor.
Anyone know what the issue could be?
Some models automatically assume the texture of the terrain they are on so maybe the overmind model has this property?
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Considered easy altering of the unit textures?
For my public assets look here!
ok so this would be on art flags field on the units model?
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