So, what you want is an ability that allows a unit to move but causes a gradual energy loss, like a ghost's cloak? If so all you need is a Behavior ability that activates a behavior that enables a Move ability and adds an energy loss.
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tdhsst Regular ShmoeI am tring to make an ability that requires you to have energy to move. i use to have it but i can not remember what i did before (LOL). currently i have an ability/behavior/affect for this, and all i need to do is figure out where the "cost" energy goes. suggestions. i have behavior set as Buff, Effect as Apply Buff, Ability as Effect Instant. maybe these need to change as well, idk. Thanks or any feed back.
(yes i am nots good at this english part, LOL)