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Planet Cracker building ability?

  • 10 posts
    #1 Dec 27, 2012 at 18:49 UTC - 0 likes

    I'm trying to make it so the nexus can cast the planet cracker ability. Except it won't shoot below the nexus(obviously), it will shoot down where the play selects. Kinda of like selecting where a mothership would cast vortex... Except it's the planet cracker ability, and a structure is doing it...

    I'm really lost....

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    #2 Dec 27, 2012 at 21:50 UTC - 0 likes

    Use an Effect - Target not an Effect - Instant type ability with the same effect tree.

    #3 Dec 28, 2012 at 00:19 UTC - 0 likes

    @DrSuperEvil: Go

    Working on it.

    Edit: The "Ability Command" dropdown box is empty. I can't select the ability.

    Last edited Dec 28, 2012 by xXPwnerOfNoobsXx
    • Untitled.png
    #4 Dec 28, 2012 at 00:40 UTC - 0 likes

    Did you add a button under Ability - Commands + field?

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    #5 Dec 28, 2012 at 00:41 UTC - 0 likes
    Quote from Spoolofwhool: Go

    Did you add a button under Ability - Commands + field?

    I think that's it, one sec!

    #7 Dec 28, 2012 at 00:58 UTC - 0 likes

    It works now, but it does like... no damage whatsoever.. ughh..

    How do I make the cursor turn to what the cursor looks like when casting vortex?

    Last edited Dec 28, 2012 by xXPwnerOfNoobsXx
    #8 Dec 28, 2012 at 01:37 UTC - 0 likes

    You need to add a splat actor and also add a Search effect under the ability's Effect - Cursor Effect field.

    #9 Dec 28, 2012 at 01:55 UTC - 0 likes
    Quote from Spoolofwhool: Go

    You need to add a splat actor and also add a Search effect under the ability's Effect - Cursor Effect field.

    It does the cursor effect now, and makes target units red and what not, but if i try to click it says "must target units", also, the cursor is grey not green. It only goes green when it's over a unit. and it keeps locking to a unit instead of freely moving as I move it over units.

    #10 Dec 28, 2012 at 03:32 UTC - 0 likes

    Look under the first effect in the effect tree and see if the Target - Target Value is set for a unit or a point.

    #11 Dec 28, 2012 at 03:52 UTC - 0 likes
    Quote from Spoolofwhool: Go

    Look under the first effect in the effect tree and see if the Target - Target Value is set for a unit or a point.

    I set it to target point instead of target point/unit for the 2 out of 3 effects I could.

    Still doesn't work.. and it doesn't do damage.. Someone should make it and send it to me so I can see ?

    Last edited Dec 28, 2012 by xXPwnerOfNoobsXx
  • 10 posts

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