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[Help] Making a Buff appear on Creep covered Buildings

  • 8 posts
    #1 Dec 27, 2012 at 17:26 UTC - 0 likes

    Need some help with this one, tried using both a search buff behaviour and the main buff behaviour itself, in combination with the On Creep, Target On Creep Validators but I still can't manage.

    If someone would be as kind as to show me an example in written or saved map file format I will very much appreciate it.

    Last edited Dec 27, 2012 by darthuser3220
    #2 Dec 27, 2012 at 21:53 UTC - 0 likes

    As you want a visual try a visual only solution. Use a Query Region actor like the colossus treee killer.

    #3 Dec 28, 2012 at 12:56 UTC - 0 likes

    No, actually what I want is a buff that applies to Terran buildings so that when creep reaches the unit radius the buildings can no longer use lift-off abilities.

    So I tried to make a hybrid out of the fungal's movement and burrow supressal behaviour with some of the effects and behaviors of the ownership changer buffs but as expected didn't work out.

    Last edited Dec 28, 2012 by darthuser3220
    #4 Dec 28, 2012 at 17:42 UTC - 0 likes

    You don't need any effects. Give the all Terran buildings a Buff behavior that has the On Creep validator in the Behavior - Validator Disable field and then make under modifications disable all the liftoff abilities used by all the buildings.

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    #5 Dec 29, 2012 at 08:08 UTC - 0 likes

    So I don't need to set up a target before-hand? Just give the buff behavior to all terran buildings?

    #6 Dec 29, 2012 at 20:03 UTC - 0 likes

    Yeah, you shouldn't need to do any targeting as long as you manually add the behavior to all the buildings.

    #7 Dec 30, 2012 at 14:43 UTC - 0 likes

    @Spoolofwhool: Go

    Awesome! thanks spool.

    Edit: BTW any way I can get my hands on those new visual effects, that'll be coming out in HotS, before launch? specifically the creep one would be perfect lol. :P

    Last edited Dec 30, 2012 by darthuser3220
    #8 Jan 01, 2013 at 18:27 UTC - 0 likes

    BUMP

    Just a small matter left, the icon I've used for the buff status appears before creep arrives to the units radius, and even after creep dissapears from the surroundings the status Icon is still stuck on the UI, what fields should I change to fix this?

  • 8 posts

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