Okay so I created a unit with a timed buff and once it dies it releases an EMP wave, But rather then having the EMP remove energy I rather it disable the ability completely for 15 seconds. Im not to Sure if I can put it in the modifications of the buff. or if it would go into the Emp effect -modify Unit. and if its is in one of those where?
Check out our current progress in OhNoTokyo. "Unrelated to Sc2" https://www.Fourshadowgames.blogspot.com
Open modification+ in the behavior, go to the "Ability" tab and play around with the fields there. There is one field that disables specific abilities, while another field is able to disable entire ability categories (like Effect - Instant, Effect - Target, Behavior, Train, etc.), not entire sure which one of the two you want, but it should be fairly straightforward either way.
Projects: Starmon - RuneCraft
I tried turning on everything and even adding the abilities im using to the list but nothing happens.
would i have to create another behavior separate from the timed buff behavior? i dont get how the behavior would know to take away abilites once it dies.
Thats why I was assuming it would have to be through the effects from the Emp.
The buff on the EMP'd units should have the abilities disabled, assuming the EMP wave applies a buff.
You must login to post a comment. Don't have an account? Register to get one!