Yeah.....looks like it's done through attachment methods, and I can't change that method without changing it on every single attack actor in the game, so the only way is to add some Weapon attachment points to the model.
Development > Data
How are the bunker windows defined? (muzzle flashes)
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zorbotron Regular Shmoe
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zorbotron Regular ShmoeI assume it's some actor property where you plug in attachment points and hopefully site operations, but I can't find anything.
Would like to use something other than a bunker as a bunker replacement and have the muzzle flashes show up right, right now they're in the middle of the unit model, so hard to see unless they're huge and stick out.
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